I am wondering if it would be possible to simulate an item that is partly or completely submerged in water? Is there any way to adjust the boundary conditions so it simulates something like that?
Thanks, JSH.
Item submerged in water
Hi JSH,
thats possible by generating special climatic data. For that purpose there is an excel sheet inside the tools folder of your installation. Select the generated file and apply the boundary condition to your construction.
You will find some information about the excel sheet in the "Climate"-Forum.
Veit
thats possible by generating special climatic data. For that purpose there is an excel sheet inside the tools folder of your installation. Select the generated file and apply the boundary condition to your construction.
You will find some information about the excel sheet in the "Climate"-Forum.
Veit
Hi JSH,
just set the rain to sth. large (10000), the rel. humidity to one and the temperature to whatever you want (0<T<100).
Some examples can be found here:
http://www.wufi.de/wufi/demofilme_e.html
Veit.
just set the rain to sth. large (10000), the rel. humidity to one and the temperature to whatever you want (0<T<100).
Some examples can be found here:
http://www.wufi.de/wufi/demofilme_e.html
Veit.
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I've been using this trick to study how different wall types react to flooding, and I have got some nice results.
One area I am not sure about though is cavity walls, specifically those with an air gap. When I used a material air gap, the solid walls become very wet, but nothing happens inside the air gap. While this is fine for my needs, the problem arises when I want to simulate the drying of the wall after the flood, because I would assume there is liquid moisture trapped inside the gap.
In modelling drying, I have set the RH for the flooded materials to be supersaturated. When I do this for an air gap material, the program just gives me values of 0, and in WUFI Motion it reverts to a wall I previously modelled for some reason. Should I instead create a new climate file for the inside of the wall cavity rather than using an air gap as a material? Any suggestions?
Thanks,
Jonathon
One area I am not sure about though is cavity walls, specifically those with an air gap. When I used a material air gap, the solid walls become very wet, but nothing happens inside the air gap. While this is fine for my needs, the problem arises when I want to simulate the drying of the wall after the flood, because I would assume there is liquid moisture trapped inside the gap.
In modelling drying, I have set the RH for the flooded materials to be supersaturated. When I do this for an air gap material, the program just gives me values of 0, and in WUFI Motion it reverts to a wall I previously modelled for some reason. Should I instead create a new climate file for the inside of the wall cavity rather than using an air gap as a material? Any suggestions?
Thanks,
Jonathon
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Hallo Jonathan,
i think your problem is, that the air gap material has no moisture storage function, so it is not able to store/ keep water.
I think you can try two ways:
1) is to give the material a moisture storage ability by changing it in the material properties.
2) is to add a moisture source in the air gap.
The second one could be a nice way, because you are able to define the water just on the grid elements you like. The problem is the assumption and the duration of the source.
Hope I gave you an idea,
greetings,
Christian
i think your problem is, that the air gap material has no moisture storage function, so it is not able to store/ keep water.
I think you can try two ways:
1) is to give the material a moisture storage ability by changing it in the material properties.
2) is to add a moisture source in the air gap.
The second one could be a nice way, because you are able to define the water just on the grid elements you like. The problem is the assumption and the duration of the source.
Hope I gave you an idea,
greetings,
Christian